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Ibixian

GoatFolk[]

Tight-knit pack minded creatures who value clanship above all

Source: GM Binder

Goatfolk Traits[]

Your Goatfolk character has an assortment of inborn abilities, part and parcel of Sylvan nature.

Ability Score Increase. Your Constitution Score increases by 2.

Age. Goatfolk reach adulthood at the age of 10 and generally lives into their 50s.

Alignment. Due to their Sylvan heritage, Goatfolk tend towards chaotic alignments. Goatfolk value freedom above all else, tending to be a nomadic folk who don't like to be restricted by class or law. This generally leads to them being perceived as unreliable, or at least unpredictable.

Size. Goatfolk are somewhat larger than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Sure-footed. You have advantage on saving throws that would knock you prone.

Languages. You can speak, read and write Common and Sylvan. The Goatfolk dialect of Sylvan takes the forms of bleats, grunts and clicks, and uses the Elven alphabet.

Ability Score Increase. Your Strength Score increases by 1.

Horns. Your horns are natural melee weapons, with which you're proficient. When you hit with them, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.

Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that creature with your horns. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 10 feet away from you.

GoatFolk Territories[]

Player character origins are not limited to the territories listed. Consult your DM for questions of origin.


Ibixia[]

Krathanka[]

Races

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