Introduction[]
Human Features[]
- Age. Humans reach adulthood in their late teens and live less than a century.
- Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
- Ability Score Increase. Two different ability scores of your choice increase by 1.
- Skills. You gain proficiency in one skill of your choice.
- Feat. You gain one Feat of your choice.
Continents[]
Appearance and Cultures are determined by region and nationality. What is listed below would be considered typical, common, or the norm. Note that the below is not necessarily the rule and your character is not required to adhere to the below.
Eras[]
Avandor[]
Appearance: Fair skin, build varies, avg height 5'11", hair color browns, eye color varies
Unique physical feature: Look heroic even drenched in the rain
Culture: Chivalry, Feudalism, Highly pious
Terrain: Forests, Hills, Mountain, Tundra
Common Class: Fighter, Paladin
Gante[]
Appearance: dark tan skin, thin build, avg height 5'10", hair color brown to black, eye color varies
Unique physical feature: large noses, high cheekbones, light brown skin
Culture: Monarchy, rich martial art culture, prone to distrust, seafaring
Terrain: Forest, Shrubland/Savanna, Ocean
Main Deity(ies): Vilaq, Maroth
Common Class: Fighter, Ranger
Osho[]
Appearance: dark skin, lithe, avg height 6', brown to black hair, brown eyes
Unique physical feature: Strong facial features, tattoos denote successes, dreadlocks are a common style
Culture: Caste based, easy going, history of dishonesty and betrayal, seafaring
Main Deity(ies): Aurelia, Tydel, Mes
Terrain: Jungle, Ocean, Shrubland
Common Class: Rogue, Monk
Tuah[]
Appearance: Fair skin, brawny build, avg height of 6'2", fair to red hair, light colored eyes
Unique physical feature: Wear tribal face paint to battle, pronounced veins in neck and temple when enraged
Culture: Primitive clan systems, barbarous, harsh and hardy
Main Deity(ies): Hinra, Rillian, Urrngrakh
Terrain: Hills, Tundra, Mountains
Common Class: Barbarian
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Krun Deigh[]
Nocha[]
Appearance: Tan skin, brawny build, avg height of 6'1", wavy dark hair, dark eyes
Unique physical feature: Thick limbs, round ears, broad jaws
Culture: Worship the undead Karos as demigods, life through servitude, kind and caring toward most races
Main Deity(ies): The Karos, Nethe
Terrain: Mountain, Tundra, Arctic
Common Class: Cleric, Ranger
More to come
Midoran[]
Coming soon
Primae[]
Daran Republic[]
Appearance: Tan skin, build varies, avg height 5'8", hazel to dark brown hair, eye color varies
Unique physical feature: Narrow facial features, facial hair well groomed and trimmed thinly, ever-present charming twinkle in the eyes
Culture: Capitalistic Republic, Open to trade, Racially Tolerant, Daunting social order
Main Deity(ies): Phineas, Aporres, Soll
Terrain: Jungle, Grasslands, Shrubland/Savanna, Temperate Forest
Common Class: Bard, Rogue
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Rakuul Judicature[]
Appearance: Dark skin, athletic build, avg height 6', black hair, brown eyes
Unique physical feature: Facial hair is reserved for men of status or the elderly, women's hair is styled shorter with age
Culture: Live/Die by laws, proud, racially tolerant, love for the arts, can be viewed as too strict by foreigners
Terrain: Desert, Savanna, Grassland, Mountain/Chaparral
Main Deity(ies): Vaath, Volkyr
Common Class: Bard, Druid, Monk, Ranger
Stihl Empire[]
Appearance: Fair skin, build varies, avg height 5'9", fair to brown hair, eye color varies
Unique physical feature: Strong jawlines and cheek bones, stern eyes
Culture: Strong nationalism, conscription, social class oriented, mild to strong racial intolerance
Terrain: All (Arcazin only)
Main Deity(ies): Io, Volkyr, Hinra
Common Class: Fighter, Paladin
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Suriel[]
Broggi[]
Appearance: Fair to tan skin, squat build, avg height 5'6", hair color varies, eye color varies
Unique physical feature: Mousy facial features
Culture: Near-fanatical worship of the Pantheon, Experts in medicine and healing, general pascisfism
Terrain: Shrublands, Hills
Main Deity(ies): Aurelia, Ulrik, Io
Common Class: Cleric, Wizard
Lisgoth[]
Appearance: fair skin, athletic build, avg height 6', dark hair, lighter colored eyes
Unique physical feature: Naturally sunken eyes, thin lips, pronounced cheekbones
Culture: Severe and lacking in mirth, prefer social and martial wargames, strategic geniuses
Terrain: Forest, Tundra, Mountain
Main Deity(ies): Dathen, Vilaq, Talmir
Common Class: Fighter, Assassin
Nafri'Qeb
Appearance: Dark tan skin, thin build, avg height 5'10", dark hair, dark eyes
Unique physical feature: Gold nose rings and rings around the neck are common, eyeliner
Culture: Opportunistic, Monarchy, Ingenuine architecture, reveres ancestry
Terrain: Desert
Main Deity(ies): Rillian, Nethe, Resha Vaheen
Common Class: Warlock
Otzelotl[]
Appearance: Dark Tan skin, athletic build, avg height 5'7", dark hair and dark eyes
Unique physical feature: Round faces, snub noses, attentive expression, body-piercings
Culture: Isolationists, Shamanistic Monarchy, Annual ritualistic sacrifices, Rite of passage spirit journeys
Main Deity(ies): Exos, Aurelia, Utri
Terrain: Jungle, Caves
Common Class: Ranger, Druid
Renosia[]
Appearance: Fair to Tan skin, build varies, avg height 5'9", dark hair, green to hazel to dark eyes
Unique physical feature: Long noses, exceptionally beautiful
Culture: Generally good sense of humor, romantics, artistically inclined, prodigal alchemists
Terrain: Forest, Hills, Grasslands
Main Deity(ies): Vilaq, Ziliya, Mehtu'fn, Phineas
Common Class: Bard, Sorcerer, Wizard
Tol'jin[]
Appearance: Olive skin, stocky build, avg height of 5'7", dark hair, amber to brown eyes
Unique physical feature: Epicanthic fold of eyes, hooked noses
Culture: Clan based, disputes often end in bloodshed, warmongers
Terrain: Forest, Hills, Shrubland
Main Deity(ies): Hinra, Myn, Ru'ak
Common Class: Fighter, Wizard, Warlock
Ussiki[]
Appearance: Tan skin, lithe build, avg height 5'10", dark hair, dark eyes
Unique physical feature: Above average skin complexion, Very flexible and dexterous
Culture: Spiritual, Seek constant enlightenment, Monk-heavy populace, Seafaring
Terrain: Forest, Hills, Ocean
Common Class: Cleric, Monk
Tal'Khuro[]
Od'Qar[]
Appearance: Fair skin, build varies, avg height 5'10" usually dark hair, usually dark eyes
Unique physical feature: Dark circles under eyes, naturally thick hair (all over baby)
Culture: Electocracy, secretive and unfriendly-up-to-hostile to unannounced foreigners, superstitious
Terrain: Forests, Hills, Mountains, Ocean
Common Class: Druid, Fighter, Ranger
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Ako[]
Appearance: Olive skin, build varies, avg height 5'9", dark brown to black hair, usually brown eyes
Unique physical feature: epicanthic fold of eyes, stone-like expression can be held an uncomfortably long time with ease
Culture: Feudal Shogunate, extreme social system revolving around honor and servitude, Usually follows a pattern of isolationism
Terrain: Forests, Hills, Swamps
Main Deity(ies): Vaath, Lothor, Almera, Ru'ak
Common Class: Fighter, Monk
Lemuya[]
Appearance: Dark skin, lithe build, avg height 5'11" brown to black hair, hazel to brown eyes
Unique physical feature: Facial and body piercings indicate status and wealth within the society
Culture: Family-based Monarchy, incredible architects and engineers, respect mundane technology over magically infused methods, piercings viewed as taboo by other cultures
Terrain: Desert, Forest, Hills, Mountains, Shrubland/Savannas
Main Deity(ies): Mehtu'fn, Vilaq
Common Class: Non-spellcasters
Wagrunda Chains[]
Kudokan[]
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Appearance: Dark tan skin, brawny build, avg height 5'10", brown to black hair, brown eyes
Unique physical feature: Flat noses, wild eyes, tongue piercings and ritualistic body scarification
Terrain: Jungle, Shrubland, Ocean
Culture: Clan based, disputes often settled violently, ritualistic cannibalism, typically hostile to foreigners
Main Deity(ies): Urrngrakh, Raverus, Erlina
Bonus: 1/day cast [Su] Fear as a supernatural ability (up to 10 level bonus), 1 DR
Common Class: Barbarian, Sorcerer
Malei[]
Appearance: Dark tan, stocky build, avg height 5'8", brown to black hair, brown eyes
Unique physical feature: Flat noses, kind eyes and appear to just almost be smiling majority of the time
Terrain: Jungle, Shrubland, Ocean
Culture: Shamanistic Democracy, open to trade, tolerant to foreigners, strong piety to nature based gods, highest respect for the elderly
Main Deity(ies):Aurelia, Utri, Soll, Exos
Common Class: Bard, Druid, Wizard
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