FANDOM


(Barbarian)
(Cleric)
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'''Primary Ability''': STR,CON 
 
'''Primary Ability''': STR,CON 
   
'''Saving Throw Proficiency: '''STR + CON 
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'''Saving Throw Prof: '''STR + CON 
   
 
'''Base Proficiencies:'''
 
'''Base Proficiencies:'''
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'''Primary Ability'''- CHA & DEX
 
'''Primary Ability'''- CHA & DEX
   
'''Saving throw Proficiency''': DEX & CHA
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'''Saving throw Prof''': DEX & CHA
   
 
'''Base Proficiencies:'''
 
'''Base Proficiencies:'''
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====[https://www.dndbeyond.com/classes/cleric Cleric]====
 
====[https://www.dndbeyond.com/classes/cleric Cleric]====
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'''Hit die''': d10
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'''Primary ability-''' WIS
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'''Saving throw Prof:''' WIS & CHA
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'''Base Proficiencies:'''  
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'''-Weapons'''- Simple   
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'''-Armor-''' Light, Medium and Shields.   
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'''-Tools-''' None
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'''-Skills, choose 2:''' History, Insight, Medicine, Persuasion, and Religion
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One of the most straightforward spell classes to play. You choose your domain at 1st level and follow your path from there.  Be sure to closely look at all the Divine Domains available. This will likely dictate how you play in combat and even how you Role play. As a Cleric you should have a deity you closely follow and/or serve. Your alignment will generally match that of your deity or be pretty close to it. Clerics can be an awesome addition to any party, with a wide array of buffs and protection spells. They're also considered one of the best healing classes in the game.
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Characters played in campaign:
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Possible Clerics: Van Helsing, Thor (Tempest domain), Joan of Arc, Melisandre (GOT - Light domain)
   
 
====[https://www.dndbeyond.com/classes/druid Druid]====
 
====[https://www.dndbeyond.com/classes/druid Druid]====
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'''Hit die:''' d8
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'''Primary Ability-''' WIS
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'''Saving throw Prof:''' INT & WIS
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'''Base Proficiencies'''
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-'''Weapons-''' Clubs, Daggers, Darts, Javelins, Maces, Quarterstaff, Scimitars, Sickles, Slings & Spears.
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-'''Armor-''' Light, Medium, & Shields (ALL non metal)
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-'''Tools-''' Herbalism Kit
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-'''Skills''': Choose 2; Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. 
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  +
Druid is the most adaptable class in game. You don't rule over nature, you ARE nature. You get an impressive spell list that includes healing spells, damage, crowd control and more. You can fit any role. Damage?=Oh yeah!!! Healer?=Of course. Crowd Control?= You got this! Hell, wild shape into a Bear and freaking tank. Not necessarily the best in social scenes, but you're too in tune with nature to really care what others think. Carefully choose your circle to help determine your role.
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Characters played in campaign: Shryna - Barbarian/Druid (Player-Jess)
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Possible Druids: Ancient Gaelic Druids (Historical), Morrigan (Dragonage), Maui (Disney's Moana), Bran Stark (GOT)
   
 
====[https://www.dndbeyond.com/classes/fighter Fighter]====
 
====[https://www.dndbeyond.com/classes/fighter Fighter]====
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'''Hit die:''' d10
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'''Primary Ability-''' STR or DEX depending on play style
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'''Saving throw Prof:''' STR & CON
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'''Base Proficiencies:'''
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'''-Weapons-''' Simple and Martial
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'''-Armor-''' All armor and Shields
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'''-Tools-''' None 
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'''-Skills''' '''Choose 2;''' Acrobatics, Animal Handling, Athletics, 
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You're the classic medieval fantasy warrior, and a very versatile warrior. You can easily be a big damage dealer with the array of weapons available to you. You can also wear whatever armor you'd like meaning you can take some abuse. Through your own determination and discipline, you've become a force to be reckoned with. You're probably not the smartest or most charismatic person in the party, but with a d10 hit die and decent armor you'll probably live longer than those who are. Look at the fighting styles and Martial Archetypes available before rolling your stats and choosing your weapons. Fighter has a ton of options, use them wisely.
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Characters played in campaign: Rohir (Player- Butch)
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Possible Fighters: Hercules (Greek Mythology), Captain America (Marvel), Jamie Lannister (GOT)
   
 
====[https://www.dndbeyond.com/classes/monk Monk]====
 
====[https://www.dndbeyond.com/classes/monk Monk]====

Revision as of 17:24, July 8, 2019

Introduction

5th Edition Arcazin relies upon the standard classes from the Player's Handbook as well as homebrewed classes (to come). 5E Arcazin is not as expansive as 3.5E, but offers smoother gameplay by straying from an immense amount of abilities, skills, and numbers to keep track of.

Listed below are the classes available directly from the 5e Player handbook. A small description and a link to full class description is included. New classes may be added later. If you're considering a class not listed please consult your DM.


Classes (PBH)

Barbarian

Hit die d12 (Highest in game)

Primary Ability: STR,CON 

Saving Throw Prof: STR + CON 

Base Proficiencies:

-Weapons- Simple and Martial. 

-Armor- Light, Medium, and Shields.  

-Tools- None

-Skills- Choose 2; Animal Handling, Athletics, Nature, Perception & Survival 

Barbarians are one of the best Melee combat options. You smash!!! You're tough, you can hit, and your enemies DO NOT want to see you angry. You’re most known for your “Rage” ability and being incredibly difficult to take down. This is usually not one of the most social classes but they more than make up for this with heavy punches and toughness.

Characters played in campaign: Shryna - Barbarian/Druid (Player - Jessica)

Possible Barbarians: Conan the Barbarian (duh), The Incredible Hulk, Chewbacca.

Bard

Hit die: d8

Primary Ability- CHA & DEX

Saving throw Prof: DEX & CHA

Base Proficiencies:

-Weapons- Simple, Hand Crossbows, Longswords, Rapiers, & Shortswords

-Armor- Light

-Tools- 3 musical instruments of you choice

-Skills- Choose ANY 3. Yes, Any..

The Rockstars of the D&D world. Want to be good at pretty much anything? Even things you're bad at, you're still ok at. Bards make great group support with their buffs and inspiring songs. You also have the ability to break down foes with debuffs and wicked burns. Not to mention usually having the social skills to lead. Bards can excel at almost any task set before them, especially if it involves music.

Characters played in campaign: Geralt (Player - Nelson)

Possible Bards: The Goblin King (Labyrinth), Freddie Mercury, Pippin (LoTR), Jem (80s Cartoon)

Cleric

Hit die: d10

Primary ability- WIS

Saving throw Prof: WIS & CHA

Base Proficiencies:  

-Weapons- Simple   

-Armor- Light, Medium and Shields.   

-Tools- None

-Skills, choose 2: History, Insight, Medicine, Persuasion, and Religion

One of the most straightforward spell classes to play. You choose your domain at 1st level and follow your path from there.  Be sure to closely look at all the Divine Domains available. This will likely dictate how you play in combat and even how you Role play. As a Cleric you should have a deity you closely follow and/or serve. Your alignment will generally match that of your deity or be pretty close to it. Clerics can be an awesome addition to any party, with a wide array of buffs and protection spells. They're also considered one of the best healing classes in the game.

Characters played in campaign: Possible Clerics: Van Helsing, Thor (Tempest domain), Joan of Arc, Melisandre (GOT - Light domain)

Druid

Hit die: d8

Primary Ability- WIS

Saving throw Prof: INT & WIS

Base Proficiencies

-Weapons- Clubs, Daggers, Darts, Javelins, Maces, Quarterstaff, Scimitars, Sickles, Slings & Spears.

-Armor- Light, Medium, & Shields (ALL non metal)

-Tools- Herbalism Kit

-Skills: Choose 2; Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. 

Druid is the most adaptable class in game. You don't rule over nature, you ARE nature. You get an impressive spell list that includes healing spells, damage, crowd control and more. You can fit any role. Damage?=Oh yeah!!! Healer?=Of course. Crowd Control?= You got this! Hell, wild shape into a Bear and freaking tank. Not necessarily the best in social scenes, but you're too in tune with nature to really care what others think. Carefully choose your circle to help determine your role.

Characters played in campaign: Shryna - Barbarian/Druid (Player-Jess)

Possible Druids: Ancient Gaelic Druids (Historical), Morrigan (Dragonage), Maui (Disney's Moana), Bran Stark (GOT)

Fighter

Hit die: d10

Primary Ability- STR or DEX depending on play style

Saving throw Prof: STR & CON

Base Proficiencies:

-Weapons- Simple and Martial

-Armor- All armor and Shields

-Tools- None 

-Skills Choose 2; Acrobatics, Animal Handling, Athletics, 

You're the classic medieval fantasy warrior, and a very versatile warrior. You can easily be a big damage dealer with the array of weapons available to you. You can also wear whatever armor you'd like meaning you can take some abuse. Through your own determination and discipline, you've become a force to be reckoned with. You're probably not the smartest or most charismatic person in the party, but with a d10 hit die and decent armor you'll probably live longer than those who are. Look at the fighting styles and Martial Archetypes available before rolling your stats and choosing your weapons. Fighter has a ton of options, use them wisely.

Characters played in campaign: Rohir (Player- Butch)

Possible Fighters: Hercules (Greek Mythology), Captain America (Marvel), Jamie Lannister (GOT)

Monk

Paladin

Ranger

Rogue

Sorcerer

Warlock

Wizard

Classes (Homebrew)

Under construction



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