Gnomes

Gnomes Intelligent to a fault, always seeking a new invention for a claim to fame Racial Traits: Known Locations: Myndynagaer, Continent of Midoran, Vuluvu
 * +2 Constitution, –2 Strength.
 * Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
 * A gnome’s base land speed is 20 feet.
 * Low-light vision.
 * Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
 * +2 racial bonus on saving throws against illusions.
 * Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
 * +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
 * +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, troll, and hill giants).
 * +2 racial bonus on Listen checks.
 * +2 racial bonus on Craft (alchemy) checks.
 * Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.
 * Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.

Races

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Gnome Territories
Player character origins are not limited to the territories listed. Consult your DM for questions of origin.

Gnomorran Commonwealth

Vuluvu

Races

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