Humans

Introduction
Appearance and Cultures determined by region and nationality. What is listed below would be considered typical, common, or the norm. Note that the below is not necessarily the rule and your character is not necessarily required to adhere to the below.

Avandor


Appearance: Fair skin, build varies, avg height 5'11", hair color browns, eye color varies

Unique physical feature: Look heroic even drenched in the rain, great smile

Culture: Chivalry, Feudalistic Monarchy, Highly pious

Main Deity(ies): Io, Dyro

Terrain: Forests, Hills, Mountain, Tundra

Bonus: [CS] Knowledge Religion, [CS] Knowledge Nobility, [CS] Ride +1, [CS] Profession Hunter or Stablehand  or  +1 Charisma -1 Wisdom, [F] Skill Focus, [CS] Profession Farmer or Herder

Preferred Class: Fighter, Paladin

Gante


Appearance: dark tan skin, thin build, avg height 5'10", hair color brown to black, eye color varies

Unique physical feature: large noses, high cheekbones, unibrows not uncommon

Culture: Monarchy, rich martial art culture, prone to distrust, seafaring

Terrain: Forest, Shrubland/Savanna, Ocean

Main Deity(ies): Vilaq, Maroth

Bonus: [CS] Swim, [CS] Sense Motive +1, [CS] Profession Sailor +1  or  Weapon Proficiency 2-Bladed Sword, Weapon Focus 2-Bladed Sword

Preferred Class: Fighter, Scout

Osho


Appearance: dark skin, lithe, avg height 6', brown to black hair, brown eyes

Unique physical feature: Strong facial features, tattoos denote successes, dreadlocks dreadlocks dreadlocks

Culture: Caste based, easy going, history of dishonesty and betrayal, seafaring

Main Deity(ies): Aurelia, Tydel, Mes

Terrain: Jungle, Ocean, Shrubland

Bonus: [CS] Swim +1, [CS] Use Rope +1, [CS] Profession Sailor  or   [F] Persuasive, [CS] Sleight of Hand

Preferred Class: Rogue, Swashbuckler

Tuah


Appearance: Fair skin, brawny build, avg height of 6'2", fair to red hair, light colored eyes

Unique physical feature: Wear tribal face paint to battle, pronounced veins in neck and temple when enraged

Culture: Primitive clan systems, barbarous, harsh and hardy

Main Deity(ies): Hinra, Rillian, Urrngrakh

Terrain: Hills, Tundra, Mountains

Bonus: +2 Strength, -1 Intelligence, -1 Wisdom, -1 Charisma, [F] Cleave

Preferred Class: Barbarian

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Krun Deigh
[[File:A.KrunDeigh.png|frame|left|Krun Deigh

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Nocha
Appearance: Tan skin, brawny build, avg height of 6'1", wavy dark hair, dark eyes

Unique physical feature: Thick limbs, round ears, broad jaws

Culture: Worship the undead Karos as demigods, life through servitude, kind and caring toward most races

Main Deity(ies): The Karos, Nethe

Terrain: Mountain, Tundra, Arctic

Bonus: +4 Disease Save, +1 DR

Preferred Class: Cleric, Favored Soul, Ranger

More to come

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Midoran


Coming soon

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Daran Republic


Appearance: Tan skin, build varies, avg height 5'8", hazel to dark brown hair, eye color varies

Unique physical feature: Narrow facial features, facial hair well groomed and trimmed thinly, ever-present charming twinkle in the eyes

Culture: Capitalistic Republic, Open to trade, Racially Tolerant, Daunting social order

Main Deity(ies): Phineas, Aporres, Soll

Terrain: Jungle, Grasslands, Shrubland/Savanna, Temperate Forest

Bonus: +1 Charisma, [CS] Diplomacy  or [CS] Appraise +1, [CS] Sense Motive +1

Preferred Class: Bard, Rogue, Swashbuckler

Rakuul Judicature


Appearance: Dark skin, athletic build, avg height 6', black hair, brown eyes

Unique physical feature: Facial hair is reserved for men of status or the elderly, women's hair is styled shorter with age

Culture: Live/Die by laws, proud, racially tolerant, love for the arts, can be viewed as too strict by foreigners

Terrain: Desert, Savanna, Grassland, Mountain/Chaparral

Main Deity(ies): Vaath, Volkyr

Bonus: +1 Constitution, [CS] Sense Motive +1  or  +1 Dex, [CS] Perform (pick one) Dancing/Oratory/Instrument

Preferred Class: Bard, Druid, Monk, Ranger

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Stihl Empire


Appearance: Fair skin, build varies, avg height 5'9", fair to brown hair, eye color varies

Unique physical feature: Strong jawlines and cheek bones, stern eyes

Culture: Strong nationalism, conscription, social class oriented, mild to strong racial intolerance

Terrain: All (Arcazin only)

Main Deity(ies): Io, Volkyr, Hinra

Bonus: [CS] Profession (pick one) Blacksmith/Weaponsmith/Armorsmith/Bowyer/Fletcher/Tanner/Leatherworker/Ferrier/Stonecarver/Carpenter' +2  or  [CS] Perform Weapon Drill(Cha) +1, [F] Weapon Focus

Preferred Class: Fighter, Paladin, Warmage

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Broggi


Appearance: Fair to tan skin, squat build, avg height 5'6", hair color varies, eye color varies

Unique physical feature: Mousy facial features

Culture: Near-fanatical worship of the Pantheon, Experts in medicine and healing, general pacisfism

Terrain: Shrublands, Hills

Main Deity(ies): Aurelia, Ulrik, Io

Bonus: [CS] Heal, [CS] Knowledge Religion, Cure spells heal +1 additional HP (+1 each level after), -3 Constitution

Preferred Class: Cleric, Favored Soul

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Lisgoth


Appearance: fair skin, athletic build, avg height 6', dark hair, lighter colored eyes

Unique physical feature: Naturally sunken eyes, thin lips, pronounced cheekbones

Culture: Severe and lacking in mirth, prefer social and martial wargames, strategic geniuses

Terrain: Forest, Tundra, Mountain

Main Deity(ies): Dathen, Vilaq, Talmir

Bonus: [CS] Sense Motive +1, [CS] Listen, [CS] Knowledge Military Strategy  or  +1 Intelligence, -1 Charisma, [F] Iron Will

Preferred Class: Fighter, Assassin

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Nafri'Qeb



Appearance: Dark tan skin, thin build, avg height 5'10", dark hair, dark eyes

Unique physical feature: Gold nose rings and rings around the neck are common, eyeliner

Culture: Opportunistic, Monarchy, Ingenuine architecture, reveres ancestry

Terrain: Desert

Main Deity(ies): Rillian, Nethe, Resha Vaheen

Bonus: [CS] Knowledge Architecture +1, [CS] Knowledge Arcana, [CS] Knowledge Planes  or  +2 Cha, -2 Con, -1 Str

Preferred Class: Hexblade, Warlock

Otzelotl


Appearance: Dark Tan skin, athletic build, avg height 5'7", dark hair and dark eyes

Unique physical feature: Round faces, snub noses, open and attentive eyes, body-piercings

Culture: Isolationists, Shamanistic Monarchy, Annual ritualistic sacrifices, Rite of passage spirit journies

Main Deity(ies): Exos, Aurelia, Utri

Terrain: Jungle, Caves

Bonus: +3 Poison/Disease Save, Weapon Focus Darts  or +3 Will save, [CS] Concentrate

Preferred Class: Ranger, Scout, Spirit Shaman

Renosia


Appearance: Fair to Tan skin, build varies, avg height 5'9", dark hair, green to hazel to dark eyes

Unique physical feature: Long noses, women are exceptionally beautiful

Culture: Generally good sense of humor, romantics, artistically inclined, prodigal alchemists

Terrain: Forest, Hills, Grasslands

Main Deity(ies): Vilaq, Ziliya, Mehtu'fn, Phineas

Bonus: At level 3 receive [F] Brew Potion, [CS] Craft Alchemy +1  or  [F] Negotiator, [CS] Perform (pick one)Acting/Dancing/Singing/Stand Up Comedian +1 

Preferred Class: Bard, Sorcerer, Wizard

Tol'jin


Appearance: Olive skin, stocky build, avg height of 5'7", dark hair, amber to brown eyes

Unique physical feature: Epicanthic fold of eyes, hooked noses

Culture: Clan based, disputes often end in bloodshed, warmongers

Terrain: Forest, Hills, Shrubland

Main Deity(ies): Hinra, Myn, Ru'ak

Bonus: [CS] Intimidate, [CS] Ride, [F] Weapon Proficiency Martial (if already taken add [F] Weapon Focus to preferred Martial weapon)

Preferred Class: Fighter, Scout, Warmage

Ussiki


Appearance: Tan skin, lithe build, avg height 5'10", dark hair, dark eyes

Unique physical feature: Above average skin complexion, Very flexible and dexterous, belly dancers

Culture: Spiritual, Seek constant enlightenment, Monk-heavy populace,Seafaring

Terrain: Forest, Hills, Ocean

Main Deity(ies): Vilaq, Vaath

Bonus: [CS] Perform Dancer +1, +1 Charisma  or  [F] Deft Hands, +1 Reflex Save

Preferred Class: Cleric, Monk

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Od'Qar


Appearance: Fair skin, build varies, avg height 5'10" usually dark hair, usually dark eyes

Unique physical feature: Dark circles under eyes, naturally thick hair (all over baby)

Culture: Electocracy, secretive and unfriendly-up-to-hostile to unannounced foreigners, superstitious

Terrain: Forests, Hills, Mountains, Ocean

Main Deity(ies): Utri, Hrayr

Bonus: Percentage Roll for Lycanthropy (see GM)  or  [F] Alertness, +1 Str

Preferred Class: Druid, Fighter, Ranger

Ako


Appearance: Olive skin, build varies, avg height 5'9", dark brown to black hair, usually brown eyes

Unique physical feature: epicanthic fold of eyes, stone-like expression can be held an uncomfortably long time with ease

Culture: Feudal Shogunate, extreme social system revolving around honor and servitude, Usually follows a pattern of isolationism

Terrain: Forests, Hills, Swamps

Main Deity(ies): Vaath, Lothor, Almera, Ru'ak

Bonus: [CS] Intimidate, [F] Weapon Finesse  or  [CS] Intimidate, [F] Skill Focus

Preferred Class: Samurai, Ninja, Shugenja, Wu-Jen

Lemuya




Appearance: Dark skin, lithe build, avg height 5'11" brown to black hair, hazel to brown eyes

Unique physical feature: Facial and body piercings indicate status and wealth within the society

Culture: Family-based Monarchy, incredible architects and engineers, respect mundane technology over magically infused methods, piercings viewed as taboo by other cultures

Terrain: Desert, Forest, Hills, Mountains, Shrubland/Savannas

Main Deity(ies): Mehtu'fn, Vilaq

Bonus: [CS] Knowledge Architecture, [CS] Profession Siege Engineer, [F] Skill Focus

Preferred Class: Non-spellcasters

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Kudokan2.png
Appearance: Dark tan skin, brawny build, avg height 5'10", brown to black hair, brown eyes

Unique physical feature: Flat noses, wild eyes, tongue piercings and ritualistic body scarification

Terrain: Jungle, Shrubland, Ocean

Culture: Clan based, disputes often settled violently, ritualistic cannibalism, typically hostile to foreigners

Main Deity(ies): Urrngrakh, Raverus, Erlina

Bonus: 1/day cast [Su] Fear as a supernatural ability (up to 10 level bonus), 1 DR

Preferred Class: Assassin, Barbarian, Spellthief, Shugenja, Wu-Jen

Malei


Appearance: Dark tan, stocky build, avg height 5'8", brown to black hair, brown eyes

Unique physical feature: Flat noses, kind eyes and appear to just almost be smiling majority of the time

Terrain: Jungle, Shrubland, Ocean

Culture: Shamanistic Democracy, open to trade, tolerant to foreigners, strong piety to nature based gods, highest respect for the elderly

Main Deity(ies):Aurelia, Utri, Soll, Exos

Bonus: [CS] Appraise, [CS] Diplomacy +1, [CS] Sense Motive,  or  1/day cast [Su] Animal Messenger as a supernatural ability, [CS] Knowledge Nature

Preferred Class: Bard, Druid, Spirit Shaman, Swashbuckler

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Character Creation Help

 * [CS] followed by the corresponding skill means that specific skill is considered a class skill for that culture (only requires one skill point to level up as opposed to two if it's cross-class.)
 * [F] is a bonus feat you receive from the corresponding culture you selected.
 * [Su] is a bonus super natural ability you receive from the corresponding culture you selected.
 * +1 by the skill means you get a free rank in that skill. Some cultures will have [CS] skill name +1, meaning the skill is considered a class skill AND the culture starts with a free rank of that skill.
 * If your cultural bonus is a class skill already provided by your actual class (paladin, rogue, wizard, etc.) then add one additional rank in that skill. Example: A samurai has Intimidate as a class skill. The people of Ako also have intimidate. This means a samurai of Ako automatically starts with Intimidate at rank 1 before spending any skill points at character creation. Advanced Example: A starting paladin has Ride as a class skill. The people of Avandor have [CS] Ride +1. A paladin of Avandor gets Ride as a class skill from being a paladin, plus 1 rank from it also being a class skill of Avandorians, plus one additional rank for having the '+1' noted next to it, thus giving a starti'ng paladin of Avandor an automatic free +2 ranks to their Ride before spending their skill points at character creation.
 * If a cultural bonus states ' or' you can only select one of the suites or the other, not both . Example: A character from Otzelotl can either choose +3 Poison/Disease Save, Weapon Focus Darts as their cultural bonus  or +3 Will save, [CS] Concentrate.
 * If your class provides Survival as a class skill your choice of specific terrain comes from the Terrain list of the culture you picked. Example: If you are a Ranger from Lisgoth you would choose either Forest, Tundra, or Mountain as your Survival terrain.
 * Mixing and matching of cultural bonuses is forbidden.
 * Half-elves with a human parent can only select one of the [CS] Skills (no +1) from their respective parents culture. Example: A Half-Elf with a human Rakuuli parent can not acquire the +1 constitution or +1 dexterity modifiers. They have to select either [CS] Perform or [CS] Sense Motive (without the +1. if their class gives Sense Motive as a class skill then they get a free rank from the stacking.)

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